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wpc_wood.auv
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2006-07-19
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28 lines
%%
%% wpc_wood.auv --
%%
%% Config file for simple wood shader
%%
%% Copyright (c) 2006 Dan Gudmundsson
%%
%% See the file "license.terms" for information on usage and redistribution
%% of this file, and for a DISCLAIMER OF ALL WARRANTIES.
%%
%% $Id: wpc_wood.auv,v 1.2 2006/01/27 15:17:56 dgud Exp $
%%
%% Everything behind a '%' is a comment
{name, "Wood"}. % The name in the shader selector
{vertex_shader, "standard.vs"}. % Vertex shader used
{fragment_shader, "wood.fs"}. % Fragment shader used
{auv, auv_noise}. % Use builtin 3d noise texture
{auv, auv_bbpos3d}. % Use bounding box for positions
%% Uses these uniforms:
%% {uniform, Type, VarID in shader, DefaultValue, StringInGUI}
{uniform, color, "darkWood", {0.45,0.22,0.0,1.0}, "Dark Rings"}.
{uniform, color, "liteWood", {0.85,0.42,0.20,1.0}, "Lite Background"}.
{uniform, float, "frequency", 3.0, "Frequency"}.
{uniform, float, "noiseScale", 8.0, "Noise Scale"}.
{uniform, float, "scale", 1.0, "Scale"}.